Original article
mohamad Abharian; Hassan Ashayeri; Arsalan Golfam; Ali Jahan
Abstract
Aim: The present study aims to translate and determine the validity and reliability of the Annette's Handedness Test according to the language and culture of the Turkish people of Azerbaijan. Method: initially the twelve items of the test were translated and or their equivalents were made according to ...
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Aim: The present study aims to translate and determine the validity and reliability of the Annette's Handedness Test according to the language and culture of the Turkish people of Azerbaijan. Method: initially the twelve items of the test were translated and or their equivalents were made according to the language and culture of the Turkish people. Two qualitative (CVR) and quantitative (CVI) indexes were used for the determination of content validity of the translated and made options in which the expert panel was concluded 20 Turkish linguists and psychologists. Based on this, according to the Lawshe’s Sampling Decision Table (Hajizadeh, 2011) options higher than 0.42 were selected for CVR content validity and options higher than 0.79 for CVI content validity.Findings: The Turkish version of the made test was performed on 2654 person and 663 of them were retested (ICC=0.99). Internal consistency analysis (Cronbach’s alpha) showed that the validity of the entire test options was above 0.99 and the results showed that 90.69% of participants were right-handed, 8.25% left-handed and 1.05% two-handed.Conclusion: the Turkish version of the test has suitable reliability and validity.
Original article
mohammad reza moradi; Seyed mehran mirbod
Abstract
Aim: one type of learning disorder is Dyslexia which refers to the defect in the acquisition of a person's reading skills. The purpose of this study was to investigate the effectiveness of training of jager's knowledge and metacognitive skill program on Improving Neuropsychological skills in Students ...
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Aim: one type of learning disorder is Dyslexia which refers to the defect in the acquisition of a person's reading skills. The purpose of this study was to investigate the effectiveness of training of jager's knowledge and metacognitive skill program on Improving Neuropsychological skills in Students with Dyslexia. Method: this semi experimental study carried out with pre-test post-test design with control group. Accordingly, using the stratified random sampling method, from among dyslexic students of the fourth grade primary schools in Isfahan in 2018-2019, 30 students were selected regarding assigned inclusion criteria and then, and they were assigned randomly into experimental (15participants) and control(15 participants) groups. For data collection, the fourth edition of the Wechsler Intelligence Scale for children (WISC-IV) and Connors Neuropsychological Scale were used. Data were analyzed using MANCONA and using SPSS software version 23. Findings: Data analysis showed that training of jager's knowledge and metacognitive skill program is effective in improving neuropsychological performance of dyslexic students (p<0.01).Conclusion: training of jager's knowledge and metacognitive skill program can be an effective therapeutic approach to improve the neuropsychological skills of dyslexic students.
Original article
Saleh Jarrahi; Rasool Abedanzadeh; Mohammad Reza Doustan
Abstract
Aim: The purpose of this study was to investigate the effect of eight-week interactvee video games on the static and dynamic balance of male students. Method: Thirty high school students from Shadegan city were selected available sampling. The static and dynamic equilibrium test was taken at the pretest ...
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Aim: The purpose of this study was to investigate the effect of eight-week interactvee video games on the static and dynamic balance of male students. Method: Thirty high school students from Shadegan city were selected available sampling. The static and dynamic equilibrium test was taken at the pretest stage after the familiarity with the Xbox tool, subjects in the experimental group received intervention of kinect sport games on 8 sessions and 3 sessions each week. Data were analyzed using SPSS software version 22 by using covariance analysis test at significant level P≤ 0.05. Results: The results of covariance analysis test showed that there was a significant difference in static and dynamic balance between the experimental and control groups (P<0.05). According to the groups mean the experimental group, had better performance than the control group. Conclusion: In a general conclusion, it can be argued that the presentation of an active video games period intervention can improve the static and dynamic balance in high school students, therefore, it is suggested that this type of intervention be considered in order to improve the static and dynamic balance of high school students.
Original article
farzaneh pouladi; masood bagheri; ghasem askarizadeh
Abstract
Aim: Decision-making is part of the cognitive control that plays a key role in the evaluation of desires. The present study was performed to investigate the effects of tDCS on the left hemisphere DLPFC brain region in high-risk decision making and risk-taking. Method: The study was a single-blind experimental ...
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Aim: Decision-making is part of the cognitive control that plays a key role in the evaluation of desires. The present study was performed to investigate the effects of tDCS on the left hemisphere DLPFC brain region in high-risk decision making and risk-taking. Method: The study was a single-blind experimental study performed on 30 healthy adults. In this study, subjects were randomly divided into two experimental and sham groups. In the experimental group, anodal stimulation over the right hemisphere OFC and cathodal stimulation over the left DLPFC was performed at 2 mA. The tasks used were computer versions of Balloon Analogue Risk Task(BART) and Iowa Gambling Task(IGT) for evaluating high-risk decision making and risk-taking. Data were analyzed using a one-way ANCOVA test. Results: Results showed a significant difference between the experimental and control groups in the Bart test(P
Original article
Sanaz Elahi Nejad; Shahrokh Makvand Hosseini; Parviz Sabahi
Abstract
Aims: The aim of the current study was to compare the effectiveness of two therapeutic methods of reality therapy and neurofeedback to improve the quality of life of breast cancer women. Methods: In a semi-experimental design, a number of 45 breast cancer patients were selected by the available sampling ...
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Aims: The aim of the current study was to compare the effectiveness of two therapeutic methods of reality therapy and neurofeedback to improve the quality of life of breast cancer women. Methods: In a semi-experimental design, a number of 45 breast cancer patients were selected by the available sampling methods in 2018 in Amol city and randomly divided into three equal groups. Inform consent provided and inclusion/exclusion criteria were controlled for. The QLQ-C30 and QLQ-BR23 instruments in three stages of pretest, posttest and two months follow-up completed by all subjects. The first and second groups respectively were received the reality therapy and neurofeedback separately, while no intervention administered on the third group. Research data were analyzed using a multivariate analysis of covariance. Findings: Significant differences were found between the experimental groups and the waiting list group for the quality of life variables(p
Original article
hesam sakian mohammadi; yazdan movahedi; yones sekhavat
Abstract
Aim: The aim of this study was to evaluate the effectiveness of neurofeedback-based virtual scenarios in form of a computer game in healthy individuals. Method: The design of this study was experimental and the statistical population was all male students of Tabriz Islamic Art University in 2019. The ...
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Aim: The aim of this study was to evaluate the effectiveness of neurofeedback-based virtual scenarios in form of a computer game in healthy individuals. Method: The design of this study was experimental and the statistical population was all male students of Tabriz Islamic Art University in 2019. The sampling estimation was based on Cohen's table and a sample of 24 volunteers was included in the study. To collect data they were tested in three groups include positive(reward), negative(punishment) and Competitive(effect on the opponent) reinforcement. The attention level of each player and his\her performance are collected through electroencephalogram(EEG) and recorded by the multithread structure of the game. In designed scenarios, the threshold of each individual's concentration is used to regulating the flow of the gameplay, thus the attention training process is adjusted to the same person's brain activity. In order to test the hypotheses of this research, a user study has been conducted; The results were analyzed by repeated measures ANOVA using SPSS 21 software. Findings: The results showed that competitive reinforcement, negative reinforcement and positive reinforcement are effective in increasing attention level. Also, analyzing the data from the user experience questionnaire showed that designed scenarios are capable to immerse players in the gameplay and engage them with the training flow. Conclusion: using BCI based game and neurofeedback result in increasing the efficiency of attention training.
Original article
yousef dehghani; nozhatozaman moradi
Abstract
Aim: Decision-making is part of the cognitive control that plays a key role in the evaluation of desires. The present study was performed to investigate the effects of tDCS on the left hemisphere DLPFC brain region in high-risk decision making and risk-taking. Method: The study was a single-blind experimental ...
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Aim: Decision-making is part of the cognitive control that plays a key role in the evaluation of desires. The present study was performed to investigate the effects of tDCS on the left hemisphere DLPFC brain region in high-risk decision making and risk-taking. Method: The study was a single-blind experimental study performed on 30 healthy adults. In this study, subjects were randomly divided into two experimental and sham groups. In the experimental group, anodal stimulation over the right hemisphere OFC and cathodal stimulation over the left DLPFC was performed at 2 mA. The tasks used were computer versions of Balloon Analogue Risk Task(BART) and Iowa Gambling Task(IGT) for evaluating high-risk decision making and risk-taking. Data were analyzed using a one-way ANCOVA test. Results: Results showed a significant difference between the experimental and control groups in the Bart test(P <0.05) and the impact of the intervention in reducing risky decision making, and also no significant difference between the two groups in the Iowa test(P <0.05). Conclusion: Based on the results, it can be said that tDCS anodic stimulation can be effective in reducing risky decision making.
Original article
Shoaib Sobhani Tabar; Farideh Hamidi; Najaf Tahmasebipour
Abstract
Aim: The purpose of this study was to determine and identify the effect of psychodrama on neuropsychological functions of male elementary school students in Salas Babajani earthquake-stricken city. Methods: This study was quasi-experimental, a pre-test/ post-test with a control group. The statistical ...
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Aim: The purpose of this study was to determine and identify the effect of psychodrama on neuropsychological functions of male elementary school students in Salas Babajani earthquake-stricken city. Methods: This study was quasi-experimental, a pre-test/ post-test with a control group. The statistical population of the present study was all-male elementary school students with post-traumatic stress disorder in Salas Babajani city, where four schools were selected. 40 individuals who were selected by purposive sampling method and were randomly divided into two equal groups: experimental group(20 individuals) and control group(20 individuals). The experimental group treated 13 90-minute sessions according to psychodrama therapy(based on Moreno's view) and then the post-test was performed for both groups. The research tools were diagnostic interviews according to DSM-5 criteria to determine post-traumatic stress disorder, a PTSD Questionnaire according to DSM-5 criteria(PCL-5) and Conner’s Psychological Neurology Questionnaire. Data analyzed by mean, standard deviation, Levin's test, and regression slope homogeneity and MANCOVA to test the research hypotheses. Results: The results indicated that psychodrama could lead to a significant reduction in the rate of neuropsychological functioning problems by 0.52, in children with significant post-traumatic stress disorder level(P <0.001). Conclusion: Therefore, it can be concluded that psychodrama is an effective treatment method not only to reduce the psychiatric, neurological problems in children, however.