Neuropsychology
Sima Aivazy; Jahangir Karami; Kamran Yazdanbakhsh
Abstract
The present study was conducted with the aim of designing, building and validating the educational package of cognitive rehabilitation of dysgraphia "Hamrah". The research method included 6 steps. In the first stage, the necessary information for making the package was collected through books and research ...
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The present study was conducted with the aim of designing, building and validating the educational package of cognitive rehabilitation of dysgraphia "Hamrah". The research method included 6 steps. In the first stage, the necessary information for making the package was collected through books and research background based on the cognitive approach to improve writing skills and executive functions. In the second step, based on the background of the research, major writing problems in dysgraphia were identified. In the third and fourth stages of the research, relevant games were designed and made. In the fifth stage, the validation package was provided to experts in the field of cognitive psychology and specific learning disorders (1 psychologist in the cognitive field, 2 psychologists in the field of specific learning disorders, and 2 experienced primary school teachers in the field of specific learning disorders). For this purpose, a questionnaire with a 4-point spectrum was used. The validation result showed that the package has acceptable validity (CVI=0.85). Finally, the package containing 40 game-based exercises was given to 3 normal students and 2 dysgraphia elementary school students for preliminary testing. In this way, the problems that existed during the execution of the games were identified and resolved. It is suggested that the educational package of cognitive rehabilitation of dysgraphia, along with other treatment methods, should be used in medical centers by experts in the field of learning disorders in order to improve writing skills and improve executive functions for students with dysgraphia
Neuropsychology
Akram Azarnia; Kamran Yazdanbakhsh; Asie Moradi
Abstract
Objective: The present study was conducted with the aim of investigating the effectiveness of mindfulness training based on virtual reality on improving the cognitive regulation of emotions in students with specific learning disabilities. Method: The research was semi-experimental with a pre-test, post-test ...
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Objective: The present study was conducted with the aim of investigating the effectiveness of mindfulness training based on virtual reality on improving the cognitive regulation of emotions in students with specific learning disabilities. Method: The research was semi-experimental with a pre-test, post-test and a two-month follow-up design. The statistical population was female students with math learning disorders in Kermanshah learning disorder centers. A cognitive emotion regulation questionnaire was administered to students, and among those who met the criteria for entering the research, 24 students were selected by purposeful sampling and randomly placed in two groups of 12 people, experimental and control. The experimental group underwent 10 sessions of mindfulness training based on virtual reality, but the group did not receive the training certificate. One week after the last training session, a post-test was conducted and two months later, a follow-up test was conducted. Data were analyzed using repeated measures analysis of variance. The results showed that mindfulness training has improved students' cognitive emotion regulation (P<0.001) and these effects were stable in the follow-up phase. Since mindfulness training based on virtual reality improves the cognitive regulation of these students' emotions, this efficient method can be used to improve the cognitive regulation of these students.